By D. J. A. Somefun, E. H. Gerding, S. Bohte, J. A. La Poutré (auth.), Peyman Faratin, David C. Parkes, Juan A. Rodríguez-Aguilar, William E. Walsh (eds.)
This e-book constitutes the completely refereed post-proceedings of the fifth foreign Workshop on Agent-Mediated digital trade, AMEC 2003, held in Melbourne, Australia in July 2003 as a part of AAMAS 2003.
The nine revised complete papers awarded have been conscientiously chosen from 22 submissions in the course of rounds of reviewing and revision. The papers are equipped in topical sections on automatic negotiation, structures and mechanism layout, and multi-agent markets.
Read or Download Agent-Mediated Electronic Commerce V. Designing Mechanisms and Systems: AAMAS 2003 Workshop, AMEC 2003, Melbourne, Australia, July 15, 2003, Revised Selected Papers PDF
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Extra resources for Agent-Mediated Electronic Commerce V. Designing Mechanisms and Systems: AAMAS 2003 Workshop, AMEC 2003, Melbourne, Australia, July 15, 2003, Revised Selected Papers
8 Firstly, a number of methods have been proposed to acquire crisp constraints. For example,  presents an approach to interactive constraint acquisition based on the techniques of Mitchell’s List-Then-Eliminate method . In this approach, there is a “hypothesis space” of constraints over which a general-to-speciﬁc ordering is known (or is implicit in the hypothesis space representation). Then the user’s examples (where a constraint should be satisﬁed or violated) are used to eliminate hypotheses that are inconsistent with the examples.
2 User’s Preference Model The model of a user’s domain knowledge consists of two main components. Firstly, it has some basic factual information about the user. For example, in the accommodation renting scenario, the user might want the ﬂat to be furnished, to have an Internet connection and to allow pets. This information can be obtained using relative standard knowledge acquisition techniques (as we showed in ) and is not explored further in this paper. The second type of information relates to the user’s preferences with respect to negotiation alternatives and outcomes.
For example, in business negotiations, usually tradeoﬀs exist between price and quality, between price and quantity, and so on. Moreover, human negotiations often focus on such pairwise exchanges  and so our method that acquires tradeoﬀs via changing assignment of a single attribute is simple and good. 6 For example, a tradeoﬀ among price, quality, and quantity can be realised by two tradeoﬀs: (1) one between price and quality and (2) another between price and quantity. That is, for instance, ﬁrst make quality worse to get price down, and then increase quantity to get price down further when the quality cannot be made any more worse.
Agent-Mediated Electronic Commerce V. Designing Mechanisms and Systems: AAMAS 2003 Workshop, AMEC 2003, Melbourne, Australia, July 15, 2003, Revised Selected Papers by D. J. A. Somefun, E. H. Gerding, S. Bohte, J. A. La Poutré (auth.), Peyman Faratin, David C. Parkes, Juan A. Rodríguez-Aguilar, William E. Walsh (eds.)