By Ahmet Kondoz, Tasos Dagiuklas
This booklet describes fresh options in 3D media and applied sciences, with assurance of 3D media shooting, processing, encoding, and variation, networking elements for 3D Media, and caliber of person event (QoE). the most contributions are in line with the result of the FP7 eu initiatives ROMEO, which concentrate on new tools for the compression and supply of 3D multi-view video and spatial audio, in addition to the optimization of networking and compression together around the destiny web (www.ict-romeo.eu).
The supply of 3D media to person clients is still a hugely not easy challenge end result of the great amount of information concerned, varied community features and consumer terminal specifications, in addition to the user’s context resembling their personal tastes and placement. because the variety of visible perspectives raises, present structures will fight to fulfill the not easy necessities by way of supply of continuing video caliber to either mounted and cellular clients.
ROMEO will layout and boost hybrid-networking options that mix the DVB-T2 and DVB-NGH broadcast entry community applied sciences including a QoE acutely aware Peer-to-Peer (P2P) distribution process that operates over stressed and instant hyperlinks. reside streaming 3D media should be obtained by means of participating clients while or with imperceptible hold up to let them to observe jointly whereas replacing reviews as though they have been all within the related location.
The quantity offers cutting-edge info on 3D multi-view video, spatial audio networking protocols for 3D media, P2P 3D media streaming, and 3D Media supply throughout heterogeneous instant networks between different themes. Graduate scholars and pros in electric engineering and desktop technology with an curiosity in 3D destiny web Media will locate this quantity to be crucial reading.
Chapter 1: Introduction
Part I: 3D Media Coding and Presentation
Chapter 2: 3D media illustration and coding
Chapter three: Merging the true and the bogus in augmented 3D worlds: a short survey of functions and challenges
Chapter four: Multi-view acquisition and complicated intensity map processing techniques
Chapter five: Object-based spatial audio: suggestion, benefits and demanding situations
Part II: Networking facets for 3D Media
Chapter 6: delivery Protocols for 3D Video
Chapter 7: Media-Aware Networks in destiny net Media
Chapter eight: P2P Video Streaming Technologies
Chapter nine: IP-based Mobility Scheme helping 3D Video Streaming Services
Part III: QoE and QoS Advances for 3D Media
Chapter 10: Dynamic QoS help for P2P Communications
Chapter eleven: Assessing the standard of expertise of 3DTV and past -Tackling the multidimensional
Chapter 12: blunders Concealment thoughts in Multi-view Video Applications
Part IV: 3D Applications
Chapter thirteen: 3D robot surgical procedure and coaching at a Distance
Chapter 14: way forward for 3DTV broadcasting: the MUSCADE perspective
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Extra info for 3D Future Internet Media
Such characteristic of the HVS in regard to stereoscopic viewing can be used to achieve extra coding gains in comparison with classic single-view encoders where this is. To benefit from the suppression theory, 3D video encoders may coarsely encode one component of the stereo video signal, in order to obtain increased coding efficiency gains without harming the quality experienced by users. Several methods can be used to achieve unbalanced quality between the two views. For instance, either the spatial or temporal resolution of one view might be reduced through preprocessing.
Text of ISO/IEC MPEG2011/N12543 (2012) Additional profiles and SEI messages. San Jose, Feb 2012 4. Ballocca G, D’Amato P, Grangetto M, Lucenteforte M (2011) Tile format: a novel frame compatible approach for 3D video broadcasting. In: IEEE international conference on multimedia and expo (ICME), pp. 1–4, Barcelone, July 2011 5. Muller K, Merkle P, Wiegand T (2011) 3-D video representation using depth maps. Proc IEEE 99(4):643–656 6. Lee E-K, Ho Y-S (2011) Generation of high-quality depth maps using hybrid camera system for 3-D video.
As can be observed in the case of 12Mbps in Fig. 17a, the results of subjective quality evaluation suggest that, as compared to 2D, 20–25 % bit rate increase would provide satisfactory picture quality in 3D HD video applications. These results show that it is possible to trade off between the bit rates of the base and second views for given a total 2 3D Media Representation and Coding 25 bandwidth. Higher bit rate for the dependent view preserve better the 3D effect, but in this case fewer bits are left for the base view.
3D Future Internet Media by Ahmet Kondoz, Tasos Dagiuklas